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LurkerFail

9
Posts
1
Topics
A member registered May 10, 2023

Recent community posts

That is the work of Gatekeeper in your OS. I usually run a terminal and a pair of typed commands to get the OS to treat the program as a trusted source, but it appears there is an easier alternative (SOURCE:  https://itch.io/t/1033075/the-super-simple-mac-gatekeeper-workaround). I haven't checked it myself but it is easy to do and doesn't involve monkeying around with your machine's code. If that doesn't work, just do an internet search for "mac gatekeeper workaround" and that should get you to other solutions to this frustration.

I agree with having an alternative to random generation from the markets for some of the rarer items, like having guild quests that open up options to purchase the specific items directly from the guilds. That is already possible with the Fighters', Servants', & Mages' guilds through their shops for Dragon Bones, Writs of Exemptions,  Oblivion Potions, and Unstable Concoctions. I already save-hacked to add Dragon Leather to the Workers' Guild, Elegant Chokers & Hand Cuffs to the Servants' Guild, and Energy Crystals & Gems of Energy to the Mages' Guild. This would also make the accumulation of Guild Points passed the mid-point of the game (after all the upgrades are unlocked) still worthwhile. Doing mini quests to, let's say, find and bring a renown herbalist to the Mages' Guild to add Blue Moss/Salvia to that guild's store, or acquiring an Arachne slave for the Servants' Guild who adds Ethereal/Magic cloth to the Servants' shop. It doesn't even have to be people, maybe so much as a mix of coins and materials plus a time delay to upgrade the Workers' Guild with an arcane forge that puts Adamantine into their shop, or the clearing of each type of hard dungeon makes the Warriors' shop carry a limited quantity of Crystalized Ether, Fire Rubies, Earth Shards, Eternal Ice, Chitin, and Ogres' Teeth as NPC guild explorers pawn off their finds from the recently cleared locations.

Story-wise, the protagonist is tied rather extensively to the guilds so it would make sense that the guilds are still important go-to locations for un-farmable resources.

There is an advantage to using the cooking system to process food. On it's face, there is a built in reward mechanic but it is only on the material side. One gets three meat stews for the price of one meat and one veggie, which means that for the cost of two food resources one gets three food resources and those three foods count as both meat and veggies. One gets three fishcakes for the cost of two grain and one fish, and those three foods count as both grain and fish. These prepared foods satisfy the "Likes" requirement for both of their base food types so the slave/peon/follower achieves the "favorite food" loyalty bonus when consumed normally or improves "mood" when on a date unless their "Hates" food is the other component which results in the pros and cons cancelling each other out. Essentially, the benefit from cooking these foods is to stretch food supplies if one is running a particular deficit, which is resource management.

0.7.0a is working on my Mac - I can load my saved games and the main menu does not freeze. I don't have time to delve any deeper into finding any other issues at the moment.

That is a "no go" on he Mac. It just refuses to find the files no matter where I put them - in the Win64 folder with the executable, in the Application Support/Strive for Power2 folder, on the root directory. The log it spits up keeps reporting the same issues with only a few minor differences between the initial problems I had and now.

Godot Engine v3.5.1.stable.official.6fed1ffa3 - https://godotengine.org

OpenGL ES 3.0 Renderer: NVIDIA GeForce GT 750M OpenGL Engine

Async. shader compilation: OFF

Registered camera FaceTime HD Camera with id 1 position 0 at index 0

ERROR: No loader found for resource: res://Character_generator/images/99_armory_set_maidu/tits_maid_large.png.

   at: _load (core/io/resource_loader.cpp:278) - Method failed. Returning: RES()

ERROR: res://ragdoll.tscn:106 - Parse Error: [ext_resource] referenced nonexistent resource at: res://Character_generator/images/99_armory_set_maidu/tits_maid_large.png

   at: poll (scene/resources/resource_format_text.cpp:412) - res://ragdoll.tscn:106 - Parse Error: [ext_resource] referenced nonexistent resource at: res://Character_generator/images/99_armory_set_maidu/tits_maid_large.png

ERROR: Failed to load resource 'res://ragdoll.tscn'.

   at: load (core/io/resource_loader.cpp:206) - Condition "err != OK" is true. Returned: RES()

ERROR: Failed loading resource: res://ragdoll.tscn. Make sure resources have been imported by opening the project in the editor at least once.

   at: _load (core/io/resource_loader.cpp:271) - Condition "found" is true. Returned: RES()

ERROR: res://gui_modules/CharacterInfo/SlaveBodyModule.tscn:19 - Parse Error: [ext_resource] referenced nonexistent resource at: res://ragdoll.tscn

   at: poll (scene/resources/resource_format_text.cpp:412) - res://gui_modules/CharacterInfo/SlaveBodyModule.tscn:19 - Parse Error: [ext_resource] referenced nonexistent resource at: res://ragdoll.tscn

ERROR: Failed to load resource 'res://gui_modules/CharacterInfo/SlaveBodyModule.tscn'.

   at: load (core/io/resource_loader.cpp:206) - Condition "err != OK" is true. Returned: RES()

ERROR: Failed loading resource: res://gui_modules/CharacterInfo/SlaveBodyModule.tscn. Make sure resources have been imported by opening the project in the editor at least once.

   at: _load (core/io/resource_loader.cpp:271) - Condition "found" is true. Returned: RES()

ERROR: res://gui_modules/CharacterInfo/CharInfoMainModule.tscn:4 - Parse Error: [ext_resource] referenced nonexistent resource at: res://gui_modules/CharacterInfo/SlaveBodyModule.tscn

   at: poll (scene/resources/resource_format_text.cpp:412) - res://gui_modules/CharacterInfo/CharInfoMainModule.tscn:4 - Parse Error: [ext_resource] referenced nonexistent resource at: res://gui_modules/CharacterInfo/SlaveBodyModule.tscn

ERROR: Failed to load resource 'res://gui_modules/CharacterInfo/CharInfoMainModule.tscn'.

   at: load (core/io/resource_loader.cpp:206) - Condition "err != OK" is true. Returned: RES()

ERROR: Failed loading resource: res://gui_modules/CharacterInfo/CharInfoMainModule.tscn. Make sure resources have been imported by opening the project in the editor at least once.

   at: _load (core/io/resource_loader.cpp:271) - Condition "found" is true. Returned: RES()

SCRIPT ERROR: Parse Error: Can't preload resource at path: res://gui_modules/CharacterInfo/CharInfoMainModule.tscn

   at: GDScript::reload (res://assets/data/ResourceScripts.gd:80) - Parse Error: Can't preload resource at path: res://gui_modules/CharacterInfo/CharInfoMainModule.tscn

ERROR: Script does not inherit from Node: res://assets/data/ResourceScripts.gd

   at: start (main/main.cpp:1921) - Condition "!valid_type" is true. Continuing.

Game Version: 0.7.0

OS: OSX

SCRIPT ERROR: Invalid call. Nonexistent function 'load_scripts' in base 'Nil'.

   at: _ready (res://src/core/globals.gd:88) - Invalid call. Nonexistent function 'load_scripts' in base 'Nil'.

SCRIPT ERROR: Invalid get index 'scenedict' (on base: 'Nil').

   at: _ready (res://src/scenes/ClosingPanel.gd:11) - Invalid get index 'scenedict' (on base: 'Nil').

SCRIPT ERROR: Invalid get index 'scenedict' (on base: 'Nil').

   at: add_close_button (res://src/core/gui_controller.gd:132) - Invalid get index 'scenedict' (on base: 'Nil').

SCRIPT ERROR: Invalid get index 'scenedict' (on base: 'Nil').

   at: add_close_button (res://src/core/gui_controller.gd:132) - Invalid get index 'scenedict' (on base: 'Nil').

SCRIPT ERROR: Invalid get index 'scenedict' (on base: 'Nil').

   at: add_close_button (res://src/core/gui_controller.gd:132) - Invalid get index 'scenedict' (on base: 'Nil').

SCRIPT ERROR: Invalid get index 'scenedict' (on base: 'Nil').

   at: add_close_button (res://src/core/gui_controller.gd:132) - Invalid get index 'scenedict' (on base: 'Nil').

SCRIPT ERROR: Invalid get index 'scriptdict' (on base: 'Nil').

   at: AddPanelOpenCloseAnimation (res://src/core/input_handler.gd:1051) - Invalid get index 'scriptdict' (on base: 'Nil').

SCRIPT ERROR: Invalid get index 'node_data' (on base: 'Nil').

   at: get_spec_node (res://src/core/input_handler.gd:1137) - Invalid get index 'node_data' (on base: 'Nil').

SCRIPT ERROR: Invalid get index 'stream' (on base: 'Nil').

   at: SetMusic (res://src/core/input_handler.gd:626) - Invalid get index 'stream' (on base: 'Nil').

SCRIPT ERROR: Invalid get index 'core_animations' (on base: 'Nil').

   at: cycle_backgrounds (res://gui_modules/Universal/Scripts/Menu.gd:94) - Invalid get index 'core_animations' (on base: 'Nil').

SCRIPT ERROR: Invalid get index 'game_party' (on base: 'Nil').

   at: cleanup (res://src/core/characters_pool.gd:39) - Invalid get index 'game_party' (on base: 'Nil').

ERROR: Condition "_first != nullptr" is true.

   at: ~List (./core/self_list.h:108) - Condition "_first != nullptr" is true.

ERROR: Condition "_first != nullptr" is true.

   at: ~List (./core/self_list.h:108) - Condition "_first != nullptr" is true.

WARNING: ObjectDB instances leaked at exit (run with --verbose for details).

   at: cleanup (core/object.cpp:2070) - ObjectDB instances leaked at exit (run with --verbose for details).

ERROR: Resources still in use at exit (run with --verbose for details).

   at: clear (core/resource.cpp:417) - Resources still in use at exit (run with --verbose for details).

Having the exact same issues on a Mac. I thought it was a Mod issue and reported it as suchreported it as such, but now I see it is bigger than that.

Downloaded. Installed. And it freezes on the main menu after a few seconds. None of the mods are loaded nor do they load even after they are selected and the game is relaunched. I cannot load an old game. I cannot start a new game. I even deleted the files from the EML to see if that would help. Are the Mod files causing a problem or is the 0.7 messed up for the Mac?


Godot Engine v3.5.1.stable.official.6fed1ffa3 - https://godotengine.org

OpenGL ES 3.0 Renderer: NVIDIA GeForce GT 750M OpenGL Engine

Async. shader compilation: OFF

Registered camera FaceTime HD Camera with id 1 position 0 at index 0

ERROR: No loader found for resource: res://Character_generator/images/99_armory_set_maidu/tits_maid_large.png.

   at: _load (core/io/resource_loader.cpp:278) - Method failed. Returning: RES()

ERROR: res://ragdoll.tscn:106 - Parse Error: [ext_resource] referenced nonexistent resource at: res://Character_generator/images/99_armory_set_maidu/tits_maid_large.png

   at: poll (scene/resources/resource_format_text.cpp:412) - res://ragdoll.tscn:106 - Parse Error: [ext_resource] referenced nonexistent resource at: res://Character_generator/images/99_armory_set_maidu/tits_maid_large.png

ERROR: Failed to load resource 'res://ragdoll.tscn'.

   at: load (core/io/resource_loader.cpp:206) - Condition "err != OK" is true. Returned: RES()

ERROR: Failed loading resource: res://ragdoll.tscn. Make sure resources have been imported by opening the project in the editor at least once.

   at: _load (core/io/resource_loader.cpp:271) - Condition "found" is true. Returned: RES()

ERROR: res://gui_modules/CharacterInfo/SlaveBodyModule.tscn:19 - Parse Error: [ext_resource] referenced nonexistent resource at: res://ragdoll.tscn

   at: poll (scene/resources/resource_format_text.cpp:412) - res://gui_modules/CharacterInfo/SlaveBodyModule.tscn:19 - Parse Error: [ext_resource] referenced nonexistent resource at: res://ragdoll.tscn

ERROR: Failed to load resource 'res://gui_modules/CharacterInfo/SlaveBodyModule.tscn'.

   at: load (core/io/resource_loader.cpp:206) - Condition "err != OK" is true. Returned: RES()

ERROR: Failed loading resource: res://gui_modules/CharacterInfo/SlaveBodyModule.tscn. Make sure resources have been imported by opening the project in the editor at least once.

   at: _load (core/io/resource_loader.cpp:271) - Condition "found" is true. Returned: RES()

ERROR: res://gui_modules/CharacterInfo/CharInfoMainModule.tscn:4 - Parse Error: [ext_resource] referenced nonexistent resource at: res://gui_modules/CharacterInfo/SlaveBodyModule.tscn

   at: poll (scene/resources/resource_format_text.cpp:412) - res://gui_modules/CharacterInfo/CharInfoMainModule.tscn:4 - Parse Error: [ext_resource] referenced nonexistent resource at: res://gui_modules/CharacterInfo/SlaveBodyModule.tscn

ERROR: Failed to load resource 'res://gui_modules/CharacterInfo/CharInfoMainModule.tscn'.

   at: load (core/io/resource_loader.cpp:206) - Condition "err != OK" is true. Returned: RES()

ERROR: Failed loading resource: res://gui_modules/CharacterInfo/CharInfoMainModule.tscn. Make sure resources have been imported by opening the project in the editor at least once.

   at: _load (core/io/resource_loader.cpp:271) - Condition "found" is true. Returned: RES()

SCRIPT ERROR: Parse Error: Can't preload resource at path: res://gui_modules/CharacterInfo/CharInfoMainModule.tscn

   at: GDScript::reload (res://assets/data/ResourceScripts.gd:80) - Parse Error: Can't preload resource at path: res://gui_modules/CharacterInfo/CharInfoMainModule.tscn

ERROR: Script does not inherit from Node: res://assets/data/ResourceScripts.gd

   at: start (main/main.cpp:1921) - Condition "!valid_type" is true. Continuing.

Game Version: 0.7.0

OS: OSX

SCRIPT ERROR: Invalid call. Nonexistent function 'load_scripts' in base 'Nil'.

   at: _ready (res://src/core/globals.gd:88) - Invalid call. Nonexistent function 'load_scripts' in base 'Nil'.

SCRIPT ERROR: Invalid get index 'scenedict' (on base: 'Nil').

   at: _ready (res://src/scenes/ClosingPanel.gd:11) - Invalid get index 'scenedict' (on base: 'Nil').

SCRIPT ERROR: Invalid get index 'scenedict' (on base: 'Nil').

   at: add_close_button (res://src/core/gui_controller.gd:132) - Invalid get index 'scenedict' (on base: 'Nil').

SCRIPT ERROR: Invalid get index 'scenedict' (on base: 'Nil').

   at: add_close_button (res://src/core/gui_controller.gd:132) - Invalid get index 'scenedict' (on base: 'Nil').

SCRIPT ERROR: Invalid get index 'scenedict' (on base: 'Nil').

   at: add_close_button (res://src/core/gui_controller.gd:132) - Invalid get index 'scenedict' (on base: 'Nil').

SCRIPT ERROR: Invalid get index 'scenedict' (on base: 'Nil').

   at: add_close_button (res://src/core/gui_controller.gd:132) - Invalid get index 'scenedict' (on base: 'Nil').

SCRIPT ERROR: Invalid get index 'scriptdict' (on base: 'Nil').

   at: AddPanelOpenCloseAnimation (res://src/core/input_handler.gd:1051) - Invalid get index 'scriptdict' (on base: 'Nil').

SCRIPT ERROR: Invalid get index 'node_data' (on base: 'Nil').

   at: get_spec_node (res://src/core/input_handler.gd:1137) - Invalid get index 'node_data' (on base: 'Nil').

SCRIPT ERROR: Invalid get index 'stream' (on base: 'Nil').

   at: SetMusic (res://src/core/input_handler.gd:626) - Invalid get index 'stream' (on base: 'Nil').

SCRIPT ERROR: Invalid get index 'node_data' (on base: 'Nil').

   at: get_spec_node (res://src/core/input_handler.gd:1137) - Invalid get index 'node_data' (on base: 'Nil').

SCRIPT ERROR: Invalid get index 'core_animations' (on base: 'Nil').

   at: cycle_backgrounds (res://gui_modules/Universal/Scripts/Menu.gd:94) - Invalid get index 'core_animations' (on base: 'Nil').

SCRIPT ERROR: Invalid get index 'game_party' (on base: 'Nil').

   at: cleanup (res://src/core/characters_pool.gd:39) - Invalid get index 'game_party' (on base: 'Nil').

ERROR: Condition "_first != nullptr" is true.

   at: ~List (./core/self_list.h:108) - Condition "_first != nullptr" is true.

ERROR: Condition "_first != nullptr" is true.

   at: ~List (./core/self_list.h:108) - Condition "_first != nullptr" is true.

WARNING: ObjectDB instances leaked at exit (run with --verbose for details).

   at: cleanup (core/object.cpp:2070) - ObjectDB instances leaked at exit (run with --verbose for details).

ERROR: Resources still in use at exit (run with --verbose for details).

   at: clear (core/resource.cpp:417) - Resources still in use at exit (run with --verbose for details).

I just downloaded the EML and installed it into the main game folder one step up from the Mods folder, as per vadi92's instructions. Freshly launched S2C, no joy. The log was verbatim the same from the OP., which I thought was odd. I checked the EML to see that there was a ReamMe that said to copy the src folder out of the EML folder into the game folder. Done, but I had to overwrite my existing src folder containing subfolders and files that had the exact same creation dates as the files I was replacing them with... Ignoring that sinking feeling, I relaunched S2C. Still no go, but this time I have a different log.

Godot Engine v3.3.2.stable.official - https://godotengine.org

OpenGL ES 2.0 Renderer: NVIDIA GeForce GT 750M OpenGL Engine

OpenGL ES Batching: ON

Registered camera FaceTime HD Camera with id 1 position 0 at index 0

**ERROR**: No loader found for resource: res://assets/Textures_v2//Universal/Icons/icon_female.png.

   At: core/io/resource_loader.cpp:290:_load() - Method failed. Returning: RES()

Game Version: 0.6.10

OS: OSX

Def Rebalance

TW Threaded Image Load

TW Simple Loli Unlocker

TW Skill Descriptions

TW Service approximation

TW more_presets

TW Persistent Skill Panel

TW More Family Relations

TW Kennels

Sex Scenarios system

TW Image Cashe

TW Dynamic Gui Lib

TW Dungeon Purchase Tabs

TW dungeon_expansion

TW Character Creation Image Select

TW breed_anyone

TW Better Class Select

TW alchemy_expansion

TW Add Family Relationships

Generating portrait attribute cache took 0 minutes and 0 seconds.

**WARNING**: BaseButton's Enabled Focus Mode property has been deprecated due to redundancy and will be removed in Godot 4.0. Please use Control.set_focus_mode instead.

   At: scene/gui/base_button.cpp:329:set_enabled_focus_mode() - This method has been deprecated and will be removed in the future.

**SCRIPT ERROR**: Invalid get index '6' (on base: 'Dictionary').

   At: res://src/core/game_res.gd:71:fix_tax() - Invalid get index '6' (on base: 'Dictionary').

Added res on load: deepstone

**SCRIPT ERROR**: Invalid call. Nonexistent function 'to_upper' in base 'Array'.

   At: res://gui_modules/Universal/Scripts/ClockModule.gd:40:update_food_tooltip() - Invalid call. Nonexistent function 'to_upper' in base 'Array'.

**SCRIPT ERROR**: Invalid call. Nonexistent function 'to_upper' in base 'Array'.

   At: res://gui_modules/Universal/Scripts/ClockModule.gd:40:update_food_tooltip() - Invalid call. Nonexistent function 'to_upper' in base 'Array'.

warning bonus not found price_mul

warning bonus not found price_mul

warning bonus not found price_mul

warning bonus not found price_mul

warning bonus not found price_mul

warning bonus not found price_mul

warning bonus not found price_mul

warning bonus not found price_mul

warning bonus not found price_mul

warning bonus not found price_mul

warning bonus not found price_mul

warning bonus not found price_mul

warning bonus not found price_mul

warning bonus not found price_mul

warning bonus not found price_mul

warning bonus not found price_mul

warning bonus not found price_mul

**SCRIPT ERROR**: Invalid get index '6' (on base: 'Dictionary').

   At: res://src/core/game_res.gd:71:fix_tax() - Invalid get index '6' (on base: 'Dictionary').

**SCRIPT ERROR**: Invalid call. Nonexistent function 'to_upper' in base 'Array'.

   At: res://gui_modules/Universal/Scripts/ClockModule.gd:40:update_food_tooltip() - Invalid call. Nonexistent function 'to_upper' in base 'Array'.

**SCRIPT ERROR**: Invalid get index 'diff' (on base: 'Dictionary').

   At: <built-in>:1364:get_rolled_diff() - Invalid get index 'diff' (on base: 'Dictionary').

**SCRIPT ERROR**: Invalid call. Nonexistent function 'to_upper' in base 'Array'.

   At: res://gui_modules/Universal/Scripts/ClockModule.gd:40:update_food_tooltip() - Invalid call. Nonexistent function 'to_upper' in base 'Array'.

**SCRIPT ERROR**: Invalid get index 'diff' (on base: 'Dictionary').

   At: <built-in>:1364:get_rolled_diff() - Invalid get index 'diff' (on base: 'Dictionary').

**SCRIPT ERROR**: Invalid type in built-in function 'min'. Cannot convert argument 1 from Nil to float.

   At: res://tmp/de_ch_stats.gd:750:generate_random_character_from_data() - Invalid type in built-in function 'min'. Cannot convert argument 1 from Nil to float.

**SCRIPT ERROR**: Invalid call. Nonexistent function 'get_icon_small' in base 'Nil'.

   At: res://gui_modules/Universal/Scripts/CombatV2Animated.gd:493:victory() - Invalid call. Nonexistent function 'get_icon_small' in base 'Nil'.

warning bonus not found price_mul

warning bonus not found price_mul

warning bonus not found price_mul

warning bonus not found price_mul

warning bonus not found price_mul

warning bonus not found price_mul

warning bonus not found price_mul

warning bonus not found price_mul

warning bonus not found price_mul

warning bonus not found price_mul

warning bonus not found price_mul

warning bonus not found price_mul

warning bonus not found price_mul

warning bonus not found price_mul

warning bonus not found price_mul

warning bonus not found price_mul

warning bonus not found price_mul

**ERROR**: Condition "_first != __null" is true.

   At: ./core/self_list.h:112:~List() - Condition "_first != __null" is true.

**ERROR**: Condition "_first != __null" is true.

   At: ./core/self_list.h:112:~List() - Condition "_first != __null" is true.

**ERROR**: Condition "_first != __null" is true.

   At: ./core/self_list.h:112:~List() - Condition "_first != __null" is true.

**WARNING**: ObjectDB instances leaked at exit (run with --verbose for details).

   At: core/object.cpp:2132:cleanup() - ObjectDB instances leaked at exit (run with --verbose for details).

**ERROR**: Resources still in use at exit (run with --verbose for details).

   At: core/resource.cpp:450:clear() - Resources still in use at exit (run with --verbose for details).

**ERROR**: There are still MemoryPool allocs in use at exit!

   At: core/pool_vector.cpp:66:cleanup() - Condition "allocs_used > 0" is true.

Hello. I seem to be having the same issue horridesthenry had: "After you have defeated all enemies the victory sound plays but the reward screen doesn't. Only way out is to restart the game." I tried the solution ElaGames suggested, which seemed to work for horridesthenry, had no joy modifying my "globals.gd" file with 'normal': or 'medium': or even the full 'normal': #'medium':

The following is the log that was spat out.

Godot Engine v3.3.2.stable.official - https://godotengine.org

OpenGL ES 2.0 Renderer: NVIDIA GeForce GT 750M OpenGL Engine

OpenGL ES Batching: ON

Registered camera FaceTime HD Camera with id 1 position 0 at index 0

**ERROR**: No loader found for resource: res://assets/Textures_v2//Universal/Icons/icon_female.png.

   At: core/io/resource_loader.cpp:290:_load() - Method failed. Returning: RES()

Game Version: 0.6.10

OS: OSX

Def Rebalance

TW Threaded Image Load

TW Simple Loli Unlocker

TW Skill Descriptions

TW Service approximation

TW more_presets

TW Persistent Skill Panel

TW More Family Relations

TW Kennels

Sex Scenarios system

TW Image Cashe

TW Dynamic Gui Lib

TW Dungeon Purchase Tabs

TW dungeon_expansion

TW Character Creation Image Select

TW Better Class Select

TW alchemy_expansion

TW Add Family Relationships

Generating portrait attribute cache took 0 minutes and 0 seconds.

**WARNING**: BaseButton's Enabled Focus Mode property has been deprecated due to redundancy and will be removed in Godot 4.0. Please use Control.set_focus_mode instead.

   At: scene/gui/base_button.cpp:329:set_enabled_focus_mode() - This method has been deprecated and will be removed in the future.

**SCRIPT ERROR**: Invalid get index '6' (on base: 'Dictionary').

   At: res://src/core/game_res.gd:71:fix_tax() - Invalid get index '6' (on base: 'Dictionary').

**SCRIPT ERROR**: Invalid call. Nonexistent function 'to_upper' in base 'Array'.

   At: res://gui_modules/Universal/Scripts/ClockModule.gd:40:update_food_tooltip() - Invalid call. Nonexistent function 'to_upper' in base 'Array'.

**SCRIPT ERROR**: Invalid call. Nonexistent function 'to_upper' in base 'Array'.

   At: res://gui_modules/Universal/Scripts/ClockModule.gd:40:update_food_tooltip() - Invalid call. Nonexistent function 'to_upper' in base 'Array'.

**SCRIPT ERROR**: Invalid get index '[vege, fish]' (on base: 'Dictionary').

   At: res://gui_modules/CharacterInfo/SlaveSiblingsModule.gd:111:update() - Invalid get index '[vege, fish]' (on base: 'Dictionary').

**SCRIPT ERROR**: Invalid get index '[vege, fish]' (on base: 'Dictionary').

   At: res://gui_modules/CharacterInfo/SlaveSiblingsModule.gd:111:update() - Invalid get index '[vege, fish]' (on base: 'Dictionary').

**SCRIPT ERROR**: Invalid get index '[vege, fish]' (on base: 'Dictionary').

   At: res://gui_modules/CharacterInfo/SlaveSiblingsModule.gd:111:update() - Invalid get index '[vege, fish]' (on base: 'Dictionary').

**SCRIPT ERROR**: Invalid get index '[vege, fish]' (on base: 'Dictionary').

   At: res://gui_modules/CharacterInfo/SlaveSiblingsModule.gd:111:update() - Invalid get index '[vege, fish]' (on base: 'Dictionary').

**SCRIPT ERROR**: Invalid get index '[vege, fish]' (on base: 'Dictionary').

   At: res://gui_modules/CharacterInfo/SlaveSiblingsModule.gd:111:update() - Invalid get index '[vege, fish]' (on base: 'Dictionary').

**SCRIPT ERROR**: Invalid get index '[vege, fish]' (on base: 'Dictionary').

   At: res://gui_modules/CharacterInfo/SlaveSiblingsModule.gd:111:update() - Invalid get index '[vege, fish]' (on base: 'Dictionary').

**SCRIPT ERROR**: Invalid get index '[vege, fish]' (on base: 'Dictionary').

   At: res://gui_modules/CharacterInfo/SlaveSiblingsModule.gd:111:update() - Invalid get index '[vege, fish]' (on base: 'Dictionary').

**SCRIPT ERROR**: Invalid get index '[vege, fish]' (on base: 'Dictionary').

   At: res://gui_modules/CharacterInfo/SlaveSiblingsModule.gd:111:update() - Invalid get index '[vege, fish]' (on base: 'Dictionary').

**SCRIPT ERROR**: Invalid get index '[vege, fish]' (on base: 'Dictionary').

   At: res://gui_modules/CharacterInfo/SlaveSiblingsModule.gd:111:update() - Invalid get index '[vege, fish]' (on base: 'Dictionary').

**SCRIPT ERROR**: Attempt to call function 'get_global_rect' in base 'null instance' on a null instance.

   At: res://gui_modules/Universal/Scripts/ItemTooltipV3.gd:104:showup() - Attempt to call function 'get_global_rect' in base 'null instance' on a null instance.

**SCRIPT ERROR**: Invalid get index 'diff' (on base: 'Dictionary').

   At: <built-in>:1364:get_rolled_diff() - Invalid get index 'diff' (on base: 'Dictionary').

**SCRIPT ERROR**: Invalid call. Nonexistent function 'to_upper' in base 'Array'.

   At: res://gui_modules/Universal/Scripts/ClockModule.gd:40:update_food_tooltip() - Invalid call. Nonexistent function 'to_upper' in base 'Array'.

**SCRIPT ERROR**: Invalid get index 'diff' (on base: 'Dictionary').

   At: <built-in>:1364:get_rolled_diff() - Invalid get index 'diff' (on base: 'Dictionary').

**SCRIPT ERROR**: Invalid call. Nonexistent function 'to_upper' in base 'Array'.

   At: res://gui_modules/Universal/Scripts/ClockModule.gd:40:update_food_tooltip() - Invalid call. Nonexistent function 'to_upper' in base 'Array'.

**SCRIPT ERROR**: Invalid get index 'diff' (on base: 'Dictionary').

   At: <built-in>:1364:get_rolled_diff() - Invalid get index 'diff' (on base: 'Dictionary').

**SCRIPT ERROR**: Invalid type in built-in function 'min'. Cannot convert argument 1 from Nil to float.

   At: res://tmp/de_ch_stats.gd:750:generate_random_character_from_data() - Invalid type in built-in function 'min'. Cannot convert argument 1 from Nil to float.

**SCRIPT ERROR**: Invalid call. Nonexistent function 'get_icon_small' in base 'Nil'.

   At: res://gui_modules/Universal/Scripts/CombatV2Animated.gd:493:victory() - Invalid call. Nonexistent function 'get_icon_small' in base 'Nil'.

warning bonus not found price_mul

warning bonus not found price_mul

warning bonus not found price_mul

warning bonus not found price_mul

warning bonus not found price_mul

warning bonus not found price_mul

warning bonus not found price_mul

warning bonus not found price_mul

warning bonus not found price_mul

warning bonus not found price_mul

warning bonus not found price_mul

warning bonus not found price_mul

warning bonus not found price_mul

warning bonus not found price_mul

warning bonus not found price_mul

warning bonus not found price_mul

warning bonus not found price_mul

**ERROR**: Condition "_first != __null" is true.

   At: ./core/self_list.h:112:~List() - Condition "_first != __null" is true.

**ERROR**: Condition "_first != __null" is true.

   At: ./core/self_list.h:112:~List() - Condition "_first != __null" is true.

**ERROR**: Condition "_first != __null" is true.

   At: ./core/self_list.h:112:~List() - Condition "_first != __null" is true.

**WARNING**: ObjectDB instances leaked at exit (run with --verbose for details).

   At: core/object.cpp:2132:cleanup() - ObjectDB instances leaked at exit (run with --verbose for details).

**ERROR**: Resources still in use at exit (run with --verbose for details).

   At: core/resource.cpp:450:clear() - Resources still in use at exit (run with --verbose for details).

**ERROR**: There are still MemoryPool allocs in use at exit!

   At: core/pool_vector.cpp:66:cleanup() - Condition "allocs_used > 0" is true.

As it stands right now, I have to turn off every mod to get through combats which breaks a bunch of the alchemy items, nullifies a few class features, and makes some dungeons unplayable. Any help would be appreciated.